![]() ![]() I would recommend 2 Trackers, and Medred's Knives (free unit from a loot item) by the end of the game. Trackers can stand on their own, and having an invisible unit scouting means you can play maps without prior knowledge, and still get some prior warning. My first two Younglings were upgraded into Axemen and Trackers. They were too squishy, and I could get a sufficient buff with the correct items. Armored Slingers suck in the late game.ĭisagree here too. Originally posted by bibotot1995:+ Younglings: Get 1 or 2 Thanes for buffing. The Melee tier 1 & 2 skeletons will compensate for having less core melee units. For every 4 range u get you get 2 melee units might be a good ratio to use for your army. In the past I used to keep a balance between melee and range and the hoards of flyers is what usually spelled doom for me so the above army setup I think might be better. So far this method seems to be working good will know for sure once I get deeper in the campaign for the empire. I think this could work but I would need a lot of skeletons to keep the enemy forces occupied to protect my fire longbowman. Mainly my strategy is to mainly focus on skeli melee units to summon tier 2 and just let my fire longbowman be the range units. Eventually Ill work to get a few knights as well as they are really good but I think the more Fire Longbowman you have the easier you can pick stuff off to even win even on the Legend difficulty. Mainly I want to get 4 longbowman to be Fire Longbowman asap before getting a knight and mainly use other cash for buying mercs to be meatshields instead of buying core meat shields of whom can die this way the fire longbowman keep leveling up and stay safe. I have been trying the General difficulty for the Empire as the Legend one is extremely tough but I have some ideas to change in my future army setup for Legend in the future as I want to see how it plays out in General first. Ill have to go back try the original campaign again in the future I always liked to try legend difficulty the highest. + If you have extra Liquified Mana, you can spend on giving more Mana at the beginning of the mission so that Alisa can start summoning units right away. + Bonus HP and less likelihood of death is also a decent upgrade on multi-model units. + Prioritize Slayer to Monster Hunters, followed by Fire Archers. + Give all units All Terrain to travel faster. Have as many of them in your army as possible. ![]() These guys are hands down the best unit in the game. + Eagle: 4 units of Monster Hunters can be used to snipe enemy leaders, especially Witch Doctors and Generals on dragons. + Trolls: 3 units of Siege Trolls and 3 units of Armored Trolls. + Younglings: Get 1 or 2 Thanes for buffing. It's super important in maps without a Mana Pool. + Get the ability to put wounded enemies out of their misery and gain mana from Dolos. They cannot be used to raze down settlements, however. They are also flying, so can capture ruins and camps with haste. These units are extremely good and fully expandable. When a hero is injured, pull them back and have another take their place. Again, you need to play through the whole thing first to know the optimal units for each deployment site. + In missions where you can deploy at multiple places, it's generally better to pool all your units in one place. You need to play through the game without Iron Maiden to find them all. + Knowing the layout of the map, including the positions of loot and enemies will help a lot. Here is some specific advice I should share with you. I have beaten the original campaign in General (Hard) mode with Iron Maiden On and Enemy Scaling Off. ![]()
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